When it released World of Warcraft: Classic, Blizzard's goal was to stay
as true to the original World of Warcraft experience as was feasible.
And while that's still true for Burning Crusade, they...might be
loosening up just a little.To get more news about
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Speaking
to IGN ahead of the announcement of The Burning Crusade Classic at
BlizzCon 2021 today, lead software engineer Brian Birmingham said that
the team was trying to be a touch more flexible with how they approached
Burning Crusade, to both give players a broader experience, as well as a
better-tuned one.
"One of the things that we're trying to do is
move just a little bit more off of what we used to call, 'No Changes,'"
he said. "There was a big push in the community [with Classic] to make
sure that we really were going to be true to the original. And I think
we really did a good job of delivering on that with Classic. We do want
to back off just a little bit [with Burning Crusade], and we're kind of
calling this, 'Some Changes.' We don't want it to be
dramatic."Birmingham offered a few examples. For one, several bosses
were bugfixed or nerfed in Burning Crusade, but players might be
interested in trying their hand at fights in their far more challenging
forms. For instance, Lady Vashj -- the final encounter in Serpentshrine
Cavern -- was incredibly difficult to kill when she was first released,
before a nerf made her more reasonable. But Blizzard will let her launch
in her pre-nerf form so guilds that want a challenge can try their hand
at that, before eventually bringing the nerf into effect.
The
same goes for the M'uru fight in Sunwell, though Birmingham says that
not everything about M'uru will be as it was when it was first released.
M'uru received nerfs to both its health as well as a spell pushback
ability that was devastating to guilds trying to kill it. The spell
pushback ability difficulty will not be reinstated, but M'uru will
release with its initial high health pool.
Another interesting
change Birmingham specifics is to Paladins, which are present in Classic
but were added to the Horde in Burning Crusade. When that happened,
Horde Paladins were given an ability called Seal of Blood, while
Alliance Paladins received Seal of Vengeance. The abilities, Birmingham
said, were intended to be equal in power but distinct -- but that didn't
quite pan out, as Seal of Blood was far more powerful. So with Burning
Crusade Classic, both factions will learn the opposite faction's version
of the Seal at level 70.
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