Check your tickets. One lucky person is the winner of the $124 million Mega Millions jackpot from Friday’s drawing sold in Bayonne.Get more news about 彩票包网,you can vist loto98.com
The ticket matched all five of the white ball numbers 08, 33, 39, 54, and 58, and the gold Mega ball 17. Brenda’s Inc. on 110 Kennedy Blvd. in Bayonne sold the winning ticket.
The winner of the jackpot ticket has one year to claim the prize, according to the New Jersey Lottery’s website.
The last jackpot Mega Millions lottery ticket was sold in June winning $410 million.
The next drawing for the Mega Million lottery will be held on Tuesday for a jackpot of $20 million.
Geely Automobile Holdings raised $836 million from a share placement as the Chinese automaker looks to replenish coffers to finance growth in the world’s largest auto market.To get more news about Geely news, you can visit shine news official website.
Hong Kong-based Geely has sold 600 million primary shares at the bottom of the $1.39-$1.44 price range, or at a 7.85 percent discount to the last closing price of HK$11.72, according to a release.
The offering represents about 6.1 percent of its enlarged share capital, and the company plans to use the proceeds to support business development and general growth.
The share placement comes after China’s economy contracted 6.8 percent in the first quarter, as the country reels from an epidemic that started in the central city of Wuhan.
Geely Automobile, based in the eastern province of Zhejiang, is China’s most globally high-profile automaker following investments by parent company Zhejiang Geely Holding Group in European manufacturers Volvo Car and Daimler AG.
Geely Automobile and Volvo – which Geely’s parent bought from Ford Motor Co. in 2010 – are planning to merge and list in Hong Kong and possibly Stockholm.
“This plan is essential,” said interim boss Clotilde Delbos, who announced a bigger focus on electric cars and vans.Some 4,600 jobs will go in France, and Renault has said six plants are under review for possible cuts and closure.Renault played down reports it could move some production to the UK plant run by its strategic partner Nissan.To get more news about Renault news, you can visit shine news official website.
“You shouldn’t believe everything you read in the newspapers,” Ms Delbos said. “All you’ve seen in the newspapers are but rumours.”On Thursday, Nissan unveiled huge job cuts and the closure of its factory in Barcelona. The UK plant, in Sunderland, would remain open, the Japanese company said.
Renault, 15% owned by the French state and which is in talks with the
government about an €8bn loan, has begun negotiations with unions about
which factories could shut.The company is slashing costs by cutting the
number of subcontractors in areas such as engineering, reducing the
number of components it uses, freezing expansion plans in Romania and
Morocco and shrinking gearbox manufacturing worldwide.The French firm
plans to trim its global production capacity to 3.3 million vehicles in
2024 from 4 million now, focusing on areas like small vans or electric
cars.
Renault is part of a three-way alliance with Nissan and Mitsubishi. On
Thursday, Nissan said it would close its factory in Barcelona with the
loss of about 2,800 jobs in a bid to cut costs, prompting protests at
the Spanish plant.
Cost-cutting measures announced by both Renault and Nissan mark a departure from the ambitious expansion plan devised by now-ousted leader of the alliance, Carlos Ghosn.Renault’s interim chief executive Ms Delbos said during a press conference on Friday: “We have to change our mindset.
“We’re not looking to be on top of the world, what we want is a sustainable and profitable company.”Renault, which claims more than 4% of the global car market, said its plans would affect about 10% of its 179,000-strong global workforce and cost up to €1.2bn (£1.1bn).
Ms Delbos added that Renault would review each region in order to decide where job cuts will fall. “This will help us come back to our ideal size,” she said.Both Nissan and Renault were already facing falling sales before the Covid-19 outbreak worsened trading.
Renault’s sales were down 3% last year and the number of vehicles sold in the first three months of 2020 fell by 25%, before dropping further in April.The struggling firm is currently in talks with the French government over a €5bn emergency loan package.
The French government has also pledged €8bn in wider rescue funds aimed at shoring up the country’s car industry. In exchange, President Emmanuel Macron had said Renault should keep workers and production in the country.
At BlizzCon 2019, Blizzard announced Torghast, Tower of the Damned as one of World of Warcraft: Shadowlands’ brand-new endgame features. It’s now available for testing in the Shadowlands alpha. Here’s how it works, and the rewards you can earn by competing.To get more news about cheap WoW Items, you can visit lootwowgold news official website.
Blizzard said last week that Torghast was inspired by roguelikes — games like Hades and Dead Cells, where each failed run rewards you with knowledge and skill that aid in your next attempt. Unlike a traditional World of Warcraft dungeon, Torghast has fixed levels with procedurally generated enemy spawns. The floors start simple, and eventually evolve into elaborate wings with traps, locked doors, and puzzles.
But getting through Torghast takes more than your usual skills. As you climb the tower, you can find Anima Powers. These abilities only function in Torghast for your current run, and can fundamentally change your play style. You can also collect a new resource called Phantasma, which you can spend at the Shackled Broker for items or new Anima Powers.The Anima Powers themselves affect all kinds of things. One may increase your movement speed, while another could buff a stat. But depending on the Covenant you’ve devoted yourself to, you’ll have access to different types of Anima Powers. Each class also has unique ones to choose from.
You can find Anima Powers by completing bonus objectives, discovering them hidden in levels, and many other ways. You can check out the full list of powers on WoWHead.
Unlike World of Warcraft’s other endgame dungeon activity, Mythic+ dungeons, Torghast is not timed. Instead, you have a limited number of lives before your run comes to an end. Once you’ve died a certain number of times, a giant, unkillable boss called the Tarragrue will spawn at the entrance to your current floor, and will slowly lumber toward the exit. If the Tarragrue spots you, it’ll chase you down and kill you in a single strike. But if you can reach the end of the current floor before the Tarragrue does, you’ll escape to the next floor.Successfully climbing up Torghast’s floors will eventually net you a Legendary chest. Here you can pick up powerful materials to take out of Torghast and craft powerful gear of your choice.
In an interview with Twitch streamer Towelliee, senior game designer Paul Kubit revealed some additional details around how Torghast will actually work in Shadowlands. Players will need to grind keys to access Torghast, and rewards won’t be as frequent after you’ve already collected a set amount during a week.
The goal of the dungeon isn’t to offer you gear to equip, but quests to complete and materials to craft your own gear. According to Kubit, you may also run into some well-known World of Warcraft souls on these quests.
Torghast is an important part of the Shadowlands endgame, and something you should be able to access shortly after reaching the max level. Kubit also told Towelliee that Torghast will remain a key feature in Shadowlands, and that the team plans to add new floors and features as the expansion ages.
Blizzard released patch 8.0 for World of Warcraft 25 days ago, effectively signaling the beginning of the next expansion, Battle for Azeroth. It’s an exciting update full of changes both big and small, but 8.0 also heralds the end of Legion, the best expansion since 2008′s Wrath of the Lich King. Now that it’s over, I can’t help but feel sad. It’s been a great two years of World of Warcraft’s now 13-year-old life. Not many games this old get better with age, but Legion is bound to be an expansion people fondly remember for years to come.To get more news about Buy WoW Classic Gold, you can visit lootwowgold news official website.
And it’s easy to see why. After what basically amounted to a mid-life crisis with Cataclysm and Warlords of Draenor, World of Warcraft has settled into confident maturity—a bold vision that pays homage to the past while not being chained to it. Legion made World of Warcraft more accessible than ever before while also nailing a cadence of updates and dynamic content that made sure I always had a reason to log in. After years of worrying if World of Warcraft’s best years is behind it, Legion is a strong argument otherwise.
To the Broken Isles
Legion, Warcraft’s sixth expansion, launched almost two years ago on
August 30, 2016. When I first reviewed it back then, I said it bore “a
terrible weight” by having to make up for the flop that was Warlords of
Draenor. While Warlords of Draenor started off promising, its core
features isolated players into singleplayer instances of the world and
meaningful updates were too few and far between. Soon after, Blizzard
revealed that World of Warcraft had shed over 3 million subscribers
since Warlords’ launch. There just wasn’t much reason to play. While
World of Warcraft was still easily the most popular MMO with over 6
million subscribers, it wasn’t very promising news for the future of the
game. And Legion would have to be the expansion that turned these ill
omens around.
When Blizzard first announced Legion at Gamescom 2015, fans were
concerned that it might be a rushed expansion to shore up the ongoing
discontent with Warlords of Draenor. But when Blizzard did an in-depth
reveal a few months later at Blizzcon, it was already clear that Legion
wasn’t repeating Warcraft’s past mistakes. Instead, Blizzard wanted to
give players everything they been asking for since The Burning Crusade
launched in 2006.
Gone were the singleplayer Garrisons, for example, that confined players
to their own little base whenever they weren’t out questing. Instead,
Legion would introduce class-specific Order Halls where everyone of that
same class would hang out to pick up new story quests, assign duties to
NPC followers, and power up new artifact weapons. And Demon Hunters
finally became a playable class—one of the best that Blizzard has ever
designed. Not only are they great in combat (I particularly love how
indomitable the tanky Vengeance specialization feels), but their ability
to fly and overall mobility made World of Warcraft feel kinetic in a
way it never had before. I managed a Demon Hunter throughout the
entirety of Legion and loved it.
When I first played Legion, I found one of World of Warcraft’s most
exquisitely detailed and designed zones to date. The Broken Isles was a
Greatest Hits of World of Warcraft lore, with each zone pulling
inspiration from a beloved corner of Azeroth. Val’Sharah was a rich
woodland slowly succumbing to a festering rot, while Asuna was a
melancholy elven ruin. Each of the five zones was so distinct it felt a
bit silly going from one to the next but they also exemplified how good
Blizzard is at world building. One subtle yet major improvement was with
level-scaling, which has now been applied to all of the old ones too.
In Legion, each of the four leveling zones could be tackled in whatever
order you wanted and monsters would always scale to your level to keep
things challenging.
Legion also improved and iterated on Warlords of Draenor’s already great quest design. Treasures, elite monsters, and easter eggs were scattered everywhere, encouraging me to take countless detours to my next objective. And the quests themselves varied greatly and told interesting stories that helped deepen my understanding of the world and its inhabitants. I particularly loved Suramar, the endgame zone restricted for characters at level 110. This elven city was a huge step forward in how Blizzard designed urban areas. Each district was buzzing with activity and interesting things to see and do. The overarching story of the exiled Nightborne starting a revolution in Suramar that was told over the course of two updates was fun despite, at times, feeling like a grind.
While I’d still like to see Battle for Azeroth improve on this, Legion felt more social thanks to public Order Halls and new World Quests. Once players reached the level cap of 110, World Quests would dynamically spawn all over the Broken Isles that offered all kinds of loot. It encouraged players to get out there and exist in the world instead of hiding in Dalaran waiting to get into pre-matched dungeons and raids. It meant the world itself was constantly full of players to team up with and (if the mood struck me) gank.