Whilst I really do think it's unfair to criticise The Elder Scrolls Blades Gold for its microtransactions considering they are no worse than any freemium match, it's very disappointing to see it coming out of Bethesda. Requiring gems to open treasure chests is ludicrous, whilst requiring gems to build shit is pretty standard for a freemium game. Am I right in saying that if you have several chests, their timers just tick down one ? It looked that way in the movie, and if that's the case then that is tremendously shitty.This can come as a surprise to many, as odd as it might sound, but these matches, or rather all The Elder Scrolls Bladess are made to make money. Not to make people contented. It is business. If I'd create a match, I would also make it ONLY to make myself money, why do I create it otherwise??
Theres' a whole lot of ARPG, RPG, that use gems as currency that is purchasable - and all of them share similar creations from matches that are Pay to Win or Pay to Move. Those are the kinds of games which will hit you with a PAYWALL after you hit a particular"milestone" or level in order to get passed it. You restricted by a time-gate also that will then require you to PAY to proceed. The Elder Scrolls Blades may have the Bethesda"postage" - but judging by what little I have seen in your video, they probably didn't fully develop the entire source code in house. This looks like something outsourced from an developer because those jewels are a ESO Blades Items dead giveaway, among other items.