Gear normalisation assigns a set of stats to mmogo

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It's worth nothing, however, this only applies to loot


Gear normalisation assigns a set of stats to every weapon in the game that takes effect once you step foot. This means someone who is only just hit degree five has exactly the chance of doing well as somebody who is played with The Division 2 Boosting a million hours also has got the pinnacle of Agent equipment. It's possible to see both normalised stats and your world from the gear menu.

It's worth nothing, however, this only applies to loot, so more devoted players will still have some advantages thanks to that skills and perks they may have unlocked. It's not recommended once you're inside, you go into the Dark Zone before in the very least using both skill slots unlocked, just to ensure you've got a decent level of utility.

He defining mechanic of the Dark Zone is the presence of Rogue Agents. Some gamers will work as allies together with you, or simply run about and do their own items. Perform as Rogue Agents personally and others may choose to act against you. Players may go Rogue at any moment, and can and will kill you for your loot, making them the biggest threats found in the Zone. Ad

Going Rogue is a conscious choice a player make throughout the menu, meaning casual friendly fire (or other gamers expecting to make you go Rogue by leaping into your line of fire) will not mark you. However, hacking at terminals, concealing other gamers' extractions and breaking open any chests, will be enough to push you in Rogue state.

The Manhunt system returns from the first match, where Rogues will be highlighted on the map for agents that are non-Rogue to target. A new level has been included in the form of this Disavowed Agent. All these are Rogues who have murdered other players, and are indicated for non-Rogues to get their retribution, but not enough to trigger a full Manhunted Rogue state.

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