Info that is private is wow classic gold

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I know the server info that is private is wow classic gold, and it's the reason why I keep telling people, on various forums, so that Classic will be WAY,

I played on 3 servers that were private, in the last 8 months. The version of Vanilla is WAY TOO EASY. I used to play 7-8 hrs/day at 2005-2006, for 17 months (started later), and I recall how HARD it was. I know the server info that is private is wow classic gold, and it's the reason why I keep telling people, on various forums, so that Classic will be WAY,

WAY tougher than anyone believes. MC and BWL on personal servers are A JOKE (less damage taken by players, plus much more damage done by players). In Classic, MC will NOT likely to be cake walk for the vast bulk of the gamers. Not even 5% of this timeless player base could ever complete Naxx.

In WotLK Bosses did not have diminishing returns on their armor worth, meaning it did not matter how much armor the boss had, decreasing returns were at the proportion of damage reduction a Boss would profit in their armor values not to light's hope lightbringer gold mention the proportion of damage reduction they'd shed when they had their armor reduced by participant debuffs. If you played with a DPS Warrior you keep in mind that stacking AP made you OP as fuck. I imagine it'd always been this way since Classic.Best means for blizzard to keep PR with the whole"no changes" item is to just state all other people were wrong. For instance now they could change and tweek any minor gold hp hit def resist merits and even alter some talent tree worth and just write it off as"you simply didn't know it but the unofficial servers got this wrong" its colorful actually.

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